Gang Beasts isn’t about precision fighting. It’s hard enough to move around as a gelatinous biped, but certain objects will react with those same kinds of properties. While the stages offer their own hazards, the other thing to note is that those hazards will often include the game’s physics. Each stage is unique, some even coming with distinct win conditions, like the Subway stage that requires tossing opponents in front of a moving train. There’s a factory filled with meat grinders, a gondola along the side of a high-rise building, a series of moving trucks, and an airborne blimp, just to name a few. It’s more of a slapstick-style party than any kind of serious fighting game.Ī big part of the reason that the Gang Beasts formula works is because of the large variety of stages. It’s about setbacks, often of your own making, and making the most of it. It’s about flat-out chaos and seeing what happens when everyone just piles on each other, knocking each other prone with big headbutts and trying to push each other to the edge of the map. Gang Beasts isn’t about precision fighting. Often times, offence won’t go as intended, but that’s part of the game’s charm. A big part of the reason that the Gang Beasts formula works is because of the large variety of stages.Īctually performing any of these moves requires holding the buttons down or combining button presses and holds in such a way to make these moves happen.
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